Thursday, October 21, 2010

Inseminator

It seems that next semester, a lot of students want to do Android programming. Two things, first, you must be strong in Java, and second, if you want to make games, you must have some foundation in games design, otherwise your game will be just for fun, and you are going to get shot during the final presentation.

Today, I want to talk about a game called Inseminator.

ALL games MUST have an objective, and this objective must be stated clearly at the beginning of the game, or the player will be running around wondering what to do, like a headless chicken.

A good game design should incorporate a backdoor to reach certain stage during game testing. Otherwise, testing will be very difficult as the tester have to start from the beginning, especially the later stages.

This is just to increase the stats.

The instruction in the game must be clear, for example locations and what to do instructions.

Its good to have multiple scenarios to add to the unpredictability of the game. For example, when trying to get a girl, the games give 4 options.

Either you succeed.

Or you get slapped

Or fined

And if you failed to reached certain targets the character will go insane..lol


1 comment:

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