Today, I want to talk about a game called Inseminator.
ALL games MUST have an objective, and this objective must be stated clearly at the beginning of the game, or the player will be running around wondering what to do, like a headless chicken.
A good game design should incorporate a backdoor to reach certain stage during game testing. Otherwise, testing will be very difficult as the tester have to start from the beginning, especially the later stages.
Its good to have multiple scenarios to add to the unpredictability of the game. For example, when trying to get a girl, the games give 4 options.
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